Magical Intern
DESCRIPTION
You're just an intern wizard, doing magical stuff in your magical workshop. You accidentally messed up – you dropped the office key into a bubbling cauldron, and now you're locked in! But no worries, because you vaguely remember the master wizard mentioning something about an emergency key. The problem? You can't quite remember what he said. All you know is that he left some clues and puzzles around the room that lead up to the emergency key. Time to channel your inner magic and solve this mystery!
SCREENSHOTS
MY ROLE & CONTRIBUTION
I implemented the user interface systems and interaction mechanics. My responsibilities included programming the complete inventory system with item selection and usage indicators, developing the interaction system with object outlining and event handling, and creating the camera transition mechanics for puzzle sequences. I designed and implemented specific puzzles including the books puzzle and chess pieces mechanics, along with the telescope system and magical glasses growth animations. I also built the settings menu with resolution and quality options, implemented the pause system that affects all game elements, and handled UI positioning and visual feedback systems to enhance player experience.
CORE CONCEPTS
This project explores spatial puzzle design, environmental storytelling, and object-based interaction. It applies principles of intuitive user interface design and player progression through exploration. The puzzles rely on observation, memory, and logical connections between items, reinforcing player engagement through experimentation and discovery.
TECHNICAL ASPECTS
Magical Intern was developed in Unity for Windows. The game features a first-person camera system, object interaction mechanics, and a custom inventory system using a scrollable hotbar. All interactions are mouse and keyboard-based, with logic-driven puzzle integration. Lighting and object physics were used to support puzzle feedback and spatial awareness.